It’s a mind-numbing bore to be forced into doing these things over and over again. This adds a good minute onto things each time AND PADS THE GAME OUT EVEN MORE. However, there’s a catch with all of these things – after each one, you get a little newscast alerting everyone that Spidey did good. The same basic things happen when you’re rescuing someone and take them to the hospital. Sadly, there’s nothing as amusing at Batman avoiding a row of ducks here – you just swing around with a bomb until you reach a location. Comedy-wise, nothing quite tops Spider-Man trying to get rid of bombs because it instantly brings back memories of the ’60s Batman movie. The most rewarding ones involving beating a ton of gun-toting thugs to help the police out, as they offer the most challenge and aren’t cheap. The fighting-based acts are the best since they take the least amount of time, and car chases can be done quickly as well.
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It’s all over the place even outdoors, and wigs out terribly in confined spaces – which these portions are full of. There are only 14 main missions to complete, which terrified me at first when 30 minutes of play (including cutscenes) showed a 7% completion rate overall.Īmongst the busy work is saving people from fires, which is nearly impossible to do thanks to the camera. There’s no good reason for this crap to actually be in the game – it is just filler that pads the game’s running time. This means that like the original Infamous, you can wind up getting cheap-shotted to death and it’s just annoying. There’s no skill tree for good or evil here, just a heroic meter that needs to be constantly filled or you wind up with the Fisk/Oscorp task force out to kill you. Unlike Infamous or Prototype, it’s not so much evil deeds that get you in trouble – it’s not doing enough good ones. That leads to a quarter-assed good/evil mechanic for Spidey in this game. The task force is introduced and then they’re suddenly out to attack you if you don’t do enough good deeds. Then things shift into a Kingpin/Harry Osbourn alliance with a task force being formed to take out bad guys…and mainly Spider-Man for reasons that are never really explained. Peter asks Aunt May for advice and she says that at least the man who killed Ben can’t hurt anyone. He finds him, but he’s been slain by the mysterious Carnage Killer. From there, things fast-forward two years and Spidey is still looking for the killer. It’s best to think of it as an alternate universe, as it begins in the midst of the original ASM movie, with the death of Uncle Ben. Now, the sequel’s game is out before the film and uses a modified timeline that doesn’t quite fit into things logically. Camera problems were everywhere as well, and it made it difficult to figure out where you were in the game world. It was certainly a bigger world, but felt more empty and web-slinging wasn’t as well-done. Sadly, ASM wound up feeling like a bad remake of the PS2-era Spidey hits because of its open-world design. The previous generation’s Spider-Man 2 and Ultimate Spider-Man games were the apex of the wall-crawlers gaming exploits, but ASM’s dev Beenox did a bangup job with Shattered Dimensions – so there was at least a pedigree there to believe in. Nearly two years, the Amazing Spider-Man film rebooted the franchise and its video game incarnation hit stores to a lukewarm response.